Today, Patrick and Peter are discussing Wonder Woman 12, originally released August 15th, 2012.
Patrick: One of the biggest strengths of Brain Azzarello’s Wonder Woman is the richness of its details. The gods are reinvented for comics and the resultant designs are full of specifics that delight by their own virtue. It’s not uncommon in this series to meet a new character or a new creature just because it’s going to be really really really cool. I took Demeter’s introduction last month to be one of those knock-me-down detail-fests that I love so much, but that was shortsighted of me. In any other narrative, introducing a character at this stage in the game would automatically foreshadow that character’s involvement in the conclusion of the story. It turns out that was the case here, but I was too suckered by the writing to see the authorial gears grinding away behind it.
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